Hunting, Gathering, & Videogames
PART I: WHY DO WE HAVE TO WORK? looks at the history of whywe've always had to work, tracing the common link between the workday of the prehistoric hunter and gatherer, the first millennium B.C. farmer, the A.D. first century pottery-maker, the nineteenth century assembly-line worker, and today's videogame programmer. Included in this overview is an explanation of why we use this odd thing called "money": why the complications of bartering inevitably lead communities with multiple goods and services to use some type of medium-of-exchange (be it beads or dollar bills) to solve their trading problems.
PART II: WORK, WEALTH, & STATUS focuses on today's world, and contrasts our culture's guideline for happiness--the wealth, status, and identity we derive from our careers--with a guideline that instead aims for abalance of our physical, emotional, mental, and spiritual dimensions.